Time, what is time.

With University beating on my ass the last couple of weeks, I've barely been able to peek at RPGmaker for a while. To be honest, I knew this would happen, but it fits in with what I want this project to be , for me. It has to be, for the moment, a place to express myself creatively. It can't take precedence over my studies. It's meant to relieve stress, not cause it. Buuuut, come December, I can make REAL headway into it, given that I'll be on break for a month. Hopefully, I can buckle down and complete a major part of the game at that time. Right now though, I'll have to stick to a plodding pace.

I've cleaned up all the bugs I'd found so far, which led me to tinker with adding some more functionality for me, and added some common events to make things easier for future coding.
Right now, I'm doing some mapping, but my main concern is to finish polishing some of Sara's viewpoint stuff at the farm, and writing the content for the morning. I want to give the player some more time to explore and discover stuff before sending them back to Esme, where more goodies await.

The criticism and compliments I've gotten so far is...just incredible. I didn't expect it at all and it really saddens me that I can't just work every day on this. But...yeah.

Keep your eyes peeled for 0.1.07, but don't hold your breath. I suspect I'll only be able to drop it after the 17th of November, when I finish my last midterm.

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