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Showing posts from November, 2016

More (slow) progress

I got a lot done today, fixing a TON of bugs that came with some changes to the system. I also made headway into 1/3rds of the content for the 0.1.07 release, as well as redid a whole bunch of dialogues at the farm. Things should be watertight there. I've also been working on some 0.1.08 stuff, and drafting up some ideas. College is kicking my ass though, and I really have to give it the majority of my time or it'll roll me over. However ,I'm going to see if I can put a few hours in tomorrow and do another 1/3rd of the content. Meanwhile the new pokemon game is out but my friends will finish playing the game before I can get my hands on it cause I live in the not-states. SADNESS Not that I would have much time to play it anyway. Jeez, this release was hyped up so much but I'm not gonna get much out of it. Reaaaaaaaaal bummer

The Framework of My Ambition

Took some time off studying for my midterm to relax and work on Esme's whole map. The sneak peek you get of the town as you first start the game isn't all of it, by no means. The map really embodies my ambition with this project, to have a living, breathing, Witcher3 sort of feel to Esme, with many NPC's you'll run into and forget, too many to track, a whole bunch of voyeuristic nuggets about people's private lives like a Deus Ex game...heck yeah this is going to be fun~! If I ever get around to doing any actual work on it.....I can't wait till december.... but be warned, I don't think I can have 0.1.07 out anytime soon, not even for the next two weeks.

Time, what is time.

With University beating on my ass the last couple of weeks, I've barely been able to peek at RPGmaker for a while. To be honest, I knew this would happen, but it fits in with what I want this project to be , for me. It has to be, for the moment, a place to express myself creatively. It can't take precedence over my studies. It's meant to relieve stress, not cause it. Buuuut, come December, I can make REAL headway into it, given that I'll be on break for a month. Hopefully, I can buckle down and complete a major part of the game at that time. Right now though, I'll have to stick to a plodding pace. I've cleaned up all the bugs I'd found so far, which led me to tinker with adding some more functionality for me, and added some common events to make things easier for future coding. Right now, I'm doing some mapping, but my main concern is to finish polishing some of Sara's viewpoint stuff at the farm, and writing the content for the morning. I want to gi...