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Showing posts from 2016

Known Bugs for 0.1.07

-Gary H.E. initial interaction  seems to be bugged again -Sara-sleeping-by-the-fire has some odd dialogue -an item acquiring event in the inn was bugged -dan and erin shop is bugged

Oops I'm an idiot (Game breaking bug)

For some reason, the game IS crashing after the second dream with Elliot. I have no idea on how to fix this right now. Found the reason. Reuploading.

0.1.7 Code Name : Rudimentary (link should be up within a couple of hours)

It's been a while. Plans never work out as I hope they do. College has been super tough on me, and it's a miracle I've been able to do even this little. It's not exactly Finals week, more like Finals month for me, given all the projects I've got due  soon. So I won't be working on this till January, when I get a break. What's in 0.1.7? The content next morning , which isn't much, but it's something. Bug fixes. Back end systems for day and time. Items text and stuff. And that's it (scroll down for known bugs) What'll be in 0.1.8? The return to Esme will be massive. Hopefully I'll be able to put out the whole of the next day, (noon, evening, night) out, and thus end the intro, and finally let the player cycle through days and experience as many lewd scenes as often as they want. But farming will still not be in the game , I suspect. Issues : Art  I've been talking with SexySketches, a fantastic artist. I've got some p

More (slow) progress

I got a lot done today, fixing a TON of bugs that came with some changes to the system. I also made headway into 1/3rds of the content for the 0.1.07 release, as well as redid a whole bunch of dialogues at the farm. Things should be watertight there. I've also been working on some 0.1.08 stuff, and drafting up some ideas. College is kicking my ass though, and I really have to give it the majority of my time or it'll roll me over. However ,I'm going to see if I can put a few hours in tomorrow and do another 1/3rd of the content. Meanwhile the new pokemon game is out but my friends will finish playing the game before I can get my hands on it cause I live in the not-states. SADNESS Not that I would have much time to play it anyway. Jeez, this release was hyped up so much but I'm not gonna get much out of it. Reaaaaaaaaal bummer

The Framework of My Ambition

Took some time off studying for my midterm to relax and work on Esme's whole map. The sneak peek you get of the town as you first start the game isn't all of it, by no means. The map really embodies my ambition with this project, to have a living, breathing, Witcher3 sort of feel to Esme, with many NPC's you'll run into and forget, too many to track, a whole bunch of voyeuristic nuggets about people's private lives like a Deus Ex game...heck yeah this is going to be fun~! If I ever get around to doing any actual work on it.....I can't wait till december.... but be warned, I don't think I can have 0.1.07 out anytime soon, not even for the next two weeks.

Time, what is time.

With University beating on my ass the last couple of weeks, I've barely been able to peek at RPGmaker for a while. To be honest, I knew this would happen, but it fits in with what I want this project to be , for me. It has to be, for the moment, a place to express myself creatively. It can't take precedence over my studies. It's meant to relieve stress, not cause it. Buuuut, come December, I can make REAL headway into it, given that I'll be on break for a month. Hopefully, I can buckle down and complete a major part of the game at that time. Right now though, I'll have to stick to a plodding pace. I've cleaned up all the bugs I'd found so far, which led me to tinker with adding some more functionality for me, and added some common events to make things easier for future coding. Right now, I'm doing some mapping, but my main concern is to finish polishing some of Sara's viewpoint stuff at the farm, and writing the content for the morning. I want to gi

Bugs Log for PRE 0.1.07

BUGS The bugs just keep cropping up. Siiiiiiigh. These will hopefully be fixed next version. I'm really sorry about this, people. -Elliot in the treehouse is still buggy -Hopefully fixed now -Doors and other things may be buggy in Esme - to be done -More to come as they are reported. -clipping issues at the farm again -to be done -Creepy old guy just was NOT staying in position. Fixed i'm roight and proper now. -Little Family house outer tiles clipping issue - to be done Meanwhile I did some tinkering with Yanfly's Event Mini Label plugin to only show when the player is within a certain radius.

0.1.06a

Some major bugs slipped into 0.1.06 version too, so here's a quick hotfix. -Fixed shady old guy position resetting (this might still be wonky, I haven't been able to 100% reproduce all the scenarios at a time) -Cei's sprite not appearing was fixed -Alexandra's little encounter is fixed -Some continuity issues with regard to Fiona and Alicia's sprites.

0.1.06

This update is mostly just a bugfix Edit:damnit I forgot to change the splash screen. Woooo! Since the last version was the first that I actually showed to the public instead of my friends, I've been getting a lot of interest. It's made me think about what I actually want to accomplish with the project and what I want it to be. One major decision I've made is to excise all the loli/shota ideas from the kink list and future plans. That should be eventually updated everywhere. I don't see it as a necessary requirement to tell an incest based lewdstory. And my kink is more Size Difference , more than age difference. Other changes include : -Some new content at the end -Redid the farm map -fixed all known bugs -Added a debug feature : if you've played the town already and just want to skip to the farm, use the feature. It's password protected, and you should know the password but if you don't remember, let me know. Download is available in the 

Known Bugs 0.1.05

-The building at the lower right hand corner of the Farm map is bugged, don't attempt to go inside. -customs office door inconsistency -relationship status was not updating due to me forgetting to copy the code... -The alcove was unreachable from Esme -some Sound effects were not working as intended -clipping issues in toolshed, and at the inn I was going to do a hotfix, but I think with some updated sprites (current ones are ugly) I'll stick them into 0.1.06 and ship it out by the sunday (no promises lol)

0.1.05

In typical me-fashion, It's late, it's haphazard, and it's not all there. I only managed to reach 80% of the scope I had initially imagined for this update, but at this point, it's something-better-than nothing. Class has been kicking my ass, and other RL events have conspired to make me a very busy elf. The Art situation is a bit up in the air. I went about it totally the wrong way, but atleast now I know what I need. I might have some new sprites for the next update, courtesy of a good friend. Play through, let me know what you think, and send any bug reports to me either as a comment here or through my contact email. The game can be downloaded through the 'Sauce?' page

blergh

Done with the cutscene leading to the farm, and was tinkering a bit with the farm-map when I realized I'd have to have an opening cutscene for the farm....I'm worried about death-by-cutscene for the player...

Eugh. The mires of notprogress

Medical stuff. College. Things. I haven't gotten much done except a dialogue scene as far as the game goes, but I did draft up a plan. I kinda like how Collarsgame.blogspot.com   did their game, where the first week or something is a prologue, and that's how I'm going to be going with Sauce. I know what you're thinking, isn't what I'm doing NOW the prologue, with Esme? It is. So is the first week.... It's complicated >.> I'm so good at explaining things though, so it's ok. The way I look at it, right now the game's going to be a little like this Prologue Do what you want, no real impact on the game, meant as just something for the player to explore, get a feel of what the game will be like. First week. The actual game begins, but 70% of it is still scripted. Some degree of freedom is offered, but some choices will simply not be presented, for the sake of the story Rest of the game Free play! Do what you want!

Progress update.

Progress on 0.1.05 is slow. I've squashed bugs from the previous version, but with college starting up again I'm not having as much time as I previously did. There's a decent chunk of content I want to include in the next release, and a lot of it is building maps, something I'm not very good at (along with coding, arting and writing....haha why am I even doing this haha OTL). I hope for atleast the pre-prologue to be finished 100% for 0.1.05. It will be released when it is released, but I hope you don't have to wait more than a couple weeks.