Posts

Known Bugs for 0.1.07

-Gary H.E. initial interaction  seems to be bugged again -Sara-sleeping-by-the-fire has some odd dialogue -an item acquiring event in the inn was bugged -dan and erin shop is bugged

Oops I'm an idiot (Game breaking bug)

For some reason, the game IS crashing after the second dream with Elliot. I have no idea on how to fix this right now. Found the reason. Reuploading.

0.1.7 Code Name : Rudimentary (link should be up within a couple of hours)

It's been a while. Plans never work out as I hope they do. College has been super tough on me, and it's a miracle I've been able to do even this little. It's not exactly Finals week, more like Finals month for me, given all the projects I've got due  soon. So I won't be working on this till January, when I get a break. What's in 0.1.7? The content next morning , which isn't much, but it's something. Bug fixes. Back end systems for day and time. Items text and stuff. And that's it (scroll down for known bugs) What'll be in 0.1.8? The return to Esme will be massive. Hopefully I'll be able to put out the whole of the next day, (noon, evening, night) out, and thus end the intro, and finally let the player cycle through days and experience as many lewd scenes as often as they want. But farming will still not be in the game , I suspect. Issues : Art  I've been talking with SexySketches, a fantastic artist. I've got some p...

More (slow) progress

I got a lot done today, fixing a TON of bugs that came with some changes to the system. I also made headway into 1/3rds of the content for the 0.1.07 release, as well as redid a whole bunch of dialogues at the farm. Things should be watertight there. I've also been working on some 0.1.08 stuff, and drafting up some ideas. College is kicking my ass though, and I really have to give it the majority of my time or it'll roll me over. However ,I'm going to see if I can put a few hours in tomorrow and do another 1/3rd of the content. Meanwhile the new pokemon game is out but my friends will finish playing the game before I can get my hands on it cause I live in the not-states. SADNESS Not that I would have much time to play it anyway. Jeez, this release was hyped up so much but I'm not gonna get much out of it. Reaaaaaaaaal bummer

The Framework of My Ambition

Took some time off studying for my midterm to relax and work on Esme's whole map. The sneak peek you get of the town as you first start the game isn't all of it, by no means. The map really embodies my ambition with this project, to have a living, breathing, Witcher3 sort of feel to Esme, with many NPC's you'll run into and forget, too many to track, a whole bunch of voyeuristic nuggets about people's private lives like a Deus Ex game...heck yeah this is going to be fun~! If I ever get around to doing any actual work on it.....I can't wait till december.... but be warned, I don't think I can have 0.1.07 out anytime soon, not even for the next two weeks.

Time, what is time.

With University beating on my ass the last couple of weeks, I've barely been able to peek at RPGmaker for a while. To be honest, I knew this would happen, but it fits in with what I want this project to be , for me. It has to be, for the moment, a place to express myself creatively. It can't take precedence over my studies. It's meant to relieve stress, not cause it. Buuuut, come December, I can make REAL headway into it, given that I'll be on break for a month. Hopefully, I can buckle down and complete a major part of the game at that time. Right now though, I'll have to stick to a plodding pace. I've cleaned up all the bugs I'd found so far, which led me to tinker with adding some more functionality for me, and added some common events to make things easier for future coding. Right now, I'm doing some mapping, but my main concern is to finish polishing some of Sara's viewpoint stuff at the farm, and writing the content for the morning. I want to gi...

Bugs Log for PRE 0.1.07

BUGS The bugs just keep cropping up. Siiiiiiigh. These will hopefully be fixed next version. I'm really sorry about this, people. -Elliot in the treehouse is still buggy -Hopefully fixed now -Doors and other things may be buggy in Esme - to be done -More to come as they are reported. -clipping issues at the farm again -to be done -Creepy old guy just was NOT staying in position. Fixed i'm roight and proper now. -Little Family house outer tiles clipping issue - to be done Meanwhile I did some tinkering with Yanfly's Event Mini Label plugin to only show when the player is within a certain radius.